When X-Wing first came out, I was hesitant, mostly due to the price tag, but I’m a convert now. X-Wing is a great game, with nice miniatures, good rules, and interesting squad building possibilities. Combined with the large player base and the active tournament scene, this is currently my number one game.
Infinity has been on my radar for quite a while, but I only started with it in 2017, when it suddenly experienced a surge in popularity here in Rotterdam, and I had the chance to take over the PanOceania part of Operation: Icestorm for an attractive price. I play PanOceania and might start USAriadna as second army in the future. I’m also busy with terrain for one or two gaming tables, mostly using 3D printing.
- Getting started with Infinity I: Online resources.
- Getting started with Infinity II: Picking a faction.
- Getting started with Infinity III: List building.
- Getting started with Infinity IV: Your first games.
I play Empire. Unfortunately, Armada isn’t as popular as X-Wing. It never really took off here in Rotterdam, resulting in few opponents.
My current historical project is the Cold War, approx. 1986. My focus is on Americans and Germans. I use the Force on Force rules with the Cold War Gone Hot expansion, and a modified version of Rapid Fire!.
- Project description.
- Cold War posts on this site.
- Conversion Revell Marder.
- Red Storm Rising, Crisis 2012.
- Conversion Airfix Bo 105.
- The battle of Burgdorf.
- My Bundeswehr army, at the end of 2016.
I’ve been playing Battletech since 1997. Through the years I’ve built a collection of almost 100 mechs which I started repainting some time ago. I prefer the 3025/3039 era. My long-term goal is to complete and paint my collection of 3025 mechs. I haven’t played it much recently and hoped that Alpha Strike would breathe new life into my interest for Battletech, which so far hasn’t happened.
- Battletech posts on this site.
- My mechs in generic camo, olive drab, Arkab Legion, and Hinterhalt camo colors.
I bought my first Star Wars miniatures (25mm West End Games, not the 28mm Wizards miniatures) in the USA in 1996. The WEG rules are quite slow. I’ve with some modifications to take care of this, but will probably go with completely new rules, possibly based on the mechanisms of X-Wing or Stargrunt II. Since the announcement of Star Wars Legion, I’m also considering the sale of the miniatures.
I do have a number of small projects, with the investment often limited to €25 for a basic unit. These are at this moment:
- Dead Man’s Hand (or other Old West rules) in 28mm, I’ve got a US Cavalry unit.
- 15mm Sc-Fi: I have a platoon of Khurasan infantry, once destined for use with Tomorrow’s War. The initial hype died down quickly, so I’m now considering Stargrunt II as set of rules.
In the future?
I’ve got enough to do, but these things seem interesting, too:
- Star Wars Legion, but I have my doubts whether the investment would be worth it looking at how little Armada is played here.
- Jagged Alliance 2 is still my favourite computer game. I’ve long planned doing this in 28mm with the Osprey Black Ops rules and started with some terrain. A boardgame with the same subject has been announced.
- Full Thrust, as watching The Expanse has rekindled my interest in space battles.
- Heavy Gear has become a bit more accessible with the new Kickstarter-financed plastic miniature boxes. I have sold a couple of my books but still have the important ones left, so plenty of background information available. Still one of my favourite settings.
- Cold War at sea in 1/3000, with Shipwreck or Missiles at Sea?
- Vietnam in 6mm scale.
- Something with airplanes? WW II or Cold War, with rules geared towards larger missions, not a dogfighting simulation. Possibly Warlord Games’s new Blood Red Skies game?
In the end, I prefer focusing on a smaller number of games with nice scenery than doing a bit of everything that lies dormant in a closet most of the time.